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Add progression mode setting #270
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base: 1.20.x
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Add progression mode setting #270
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Started the implementation, but I wonder if we can have an
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This PR adds a “progression mode” setting to quests1, which can either be linear (the default), where tasks can progress only when the quest is unlocked as before, or flexible, where tasks can progress even while the quest is locked, but rewards can only be claimed once the quest is unlocked. If all tasks are completed but the quest is still locked, the quest is put in a special “provisionally completed” status.
This setting is useful for quests that, for instance, require defeating rare mobs, since the quest can be completed even if the player defeats that mob too soon.
To do:
I might need help with thisnvm found the issue)RewardListWidgetFootnotes
Equivalent of the similarly named setting in FTB Quests, of course implemented without looking at its code. ↩